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BREAKARTS: Digital racing robots

So, the CosmicBreak 2 kickstarter hasn't been doing to well and I think the best outcome for the long run would be for the project to not reach their goal by the time this campaign ends. From my perspective it seems like whoever running the crowd funding campaign complete mishandled the execution and management of the kickstarter. If it gets funded during this project it would justify their decisions, but failing will prompt them to review the project and potentially revive it in a much better form. However, this is just a recap to followup the previous post so lets move onto the main topic. While doing my usual indie game crawl across the internet I found an article on the Japanese version of Playism for BREAKARTS , a racing game with battling giant robots. For people from my generation this is reminiscent of IGPX with a look similar to Armored Core. Back in the day, and actually a few weeks ago, IGPX aired on Toonami and as advertised it involved  giant skating robots that foug

Spur of the Moment

So, something strange occurred today. Actually, it was more unexpected than strange. I originally planned to finish my nanotechnology homework today, but I ended up distracting myself by focusing on a kickstarter. While my interest in kickstarter projects is nothing new, this is the only project I've written a 2.5K word essay about. ... I posted the essay over two posts within the comments section of the kickstarter since the character limit prevented it from being one post. ... I also emailed a link of the google doc version to the feedback system on the creator's official website. ... I've done strange things before, but I don't recall ever writing an analytic essay just because "I felt like it." Interest and passion are mysterious sentiments, the motivation they provide can result in uncharacteristic behavior. Like an initial domino in a Rube Goldberg device that ends with an atheist preaching of theology. If I see someone doing something that I agre

Ideas

A concept that intrigues me is the marriage of uniqueness and inspiration, that a product can be particular in what it can offer as a result of referencing those that already exist. By reaching a threshold of quality it cannot be considered a imitation trying to usurp the original's audience through deception. This dawned upon me when seeing GHost93 for the first time, a doujin game by BlackBastard (not racist). The game has 2D stealth-platforming that is supplemented by first-person shooting and 2D perspective manipulation . While I think the game looks fun and interesting, it seems a lot more difficult than something I would actually play. For me, it appears to be too much processing for someone who isn't good at Capcom titles. For the same reasons, I find SwarmSweeper Prototype rev.2 and REVOLVER360 RE:ACTOR amazing in their own right. While SS isn't a finished product yet, the swarm AI is mesmerizing. RR peaks my interest in using 2D perspective manipulation in

World Building

After a few conversations with a co-worker about his disdain for certain fantasy tropes , I asked for an interesting world . I didn't ask for an entire story set in his ideal fantasy setting , simply a world that would be interesting for a story to exist in. It's been a while since that initial conversation and he's pitched interesting ideas , but I've just realized that all of them take place in a science fiction setting. Although I never mentioned that the world had to have a fantasy theme, it's what I was expecting. Due this and recent events , I'm dabbling in a bit of world building to vent ideas. As a starting point, I'm defining some of the inhabitants of the world . I'm not sure if these would be considered races or a specific culture of a species , but they're definitely the people involved. While the descriptions are vague and don't state this, people defined so far impress upon me a notion of a Western fantasy realm that has b

Change of pace or format?

It has been a while since I last posted anything, but I don't plan on giving up writing a mini-review of The Little Battlers . However, I haven't had sufficient free time or interest  write anything for a while now. Inspired by a co-worker, idea posts might be just the thing to help me out of this slump without demanding too much investment. As a supporter of the theory of morphic resonance , I'm more interested in spreading concepts than gaining recognition. I recently discovered an interesting store that sells indie books, or dōjin , while checking the website of an artist that I follow. To my surprise a few of the artists that I follow also sold books through this store, even one using a pen name . Although the language is foreign to me, the visuals expressed are familiar. After successfully expanding my display/storage area, my desire to build models was renewed. Even though this was the most passion I've had in a while, it was only enough for me to window -

The Little Battlers: Episode 2

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Although this is only the second episode, quite a few developments are made: Building up existing characters Introducing new characters Establishing the current objective of the antagonists Comparing this episode to the first, there is a large difference in the amount of content. In relation to pacing, this is a good choice since we've already been introduced to the main characters and the basic premise of the show. In shows where too much occurs on the first episode, the audience has a hard time enjoying themselves since effort has to be put into learning the context of the world and its characters. By dedicating the first episode as an introduction without too much progression, the opportunity to create episodes that constantly push the story forward without bringing up too many ideas for the audience to handle. As expected, the action sequences are just as good if not better than those in the first episode. While the first episode had part of a 2 on 2 battle and all of

The Little Battlers: Episode 1

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"Inside lies both humanities hope and despair," a very accurate description of The Little Batters in general. From this first glimpse of the series, it is easy to tell if you will watch the rest. An important point to consider when watching the first episode is to ask, does this first encounter let me know what I'm in for? In this case, the answer is "Without a doubt." The route that's followed is a short peak at what's to come before focusing on how this begins. Through this, we are able to see exactly what to expect as the show advances while creating a contrast with how things start. If you're interested in checking The Little Battlers out, you'll need to satisfy the following points in order to enjoy the series: Have an interest in robots/model kits Have a tolerance dramatic plot-twists Enjoy competition/fighting Understand the seriousness of the cast Without meeting at majority of these criteria, it is likely that you won't enjoy